Base Stats
HP70
ATK70
DEF115
SpA130
SpD90
SPE60
Total 535
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Evolution Chain
Pokedex Entries
Pokemon DiamondIt evolved from exposure to a special magnetic field. Three units generate magnetism.
Pokemon PearlIt evolved from exposure to a special magnetic field. Three units generate magnetism.
Pokemon PlatinumA group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
Pokemon HeartGoldExposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.
Pokemon SoulSilverExposure to a special magnetic field changed MAGNETON’s molecular structure, turning it into MAGNEZONE.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises the user’s Defense by two stages.
PSYCHC
Status
PSYCHCStatus
30
1
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
1
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
1
Confuses the target.
NORMAL
Status
NORMALStatus
55%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
3595%35
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
14
Inflicts 20 points of damage.
NORMAL
Special
NORMALSpecial
90%20
17
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
22
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
27
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
30
Never misses.
STEEL
Physical
STEELPhysical
6020
34
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
40
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
46
Has a chance to lower the target’s accuracy by one stage.
STEEL
Special
STEELSpecial
6585%1030%
50
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
54
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
60
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM67
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Never misses.
NORMAL
Special
NORMALSpecial
6020
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Locations
Pokemon DiamondEvolve from MagnetonObtainable
Pokemon PearlEvolve from MagnetonObtainable
Pokemon PlatinumEvolve from MagnetonObtainable
Pokemon HeartGoldEvolve from MagnetonObtainable
Pokemon SoulSilverEvolve from MagnetonObtainable