Base Stats
HP70
ATK70
DEF115
SpA130
SpD90
SPE60
Total 535
Abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
AnalyticHidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
Evolution Chain
Pokedex Entries
Pokemon BlackA group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
Pokemon WhiteA group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.
Pokemon Black 2Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
Pokemon White 2Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Moves

Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2P2 LaboratoryAvailable ▾
Pokemon White 2P2 LaboratoryAvailable ▾