Base Stats
HP65
ATK125
DEF100
SpA60
SpD70
SPE70
Total 490
Abilities
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
PressureHidden
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Pokedex Entries
Pokemon BlackIt leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses.
Pokemon WhiteBisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
Pokemon Black 2This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Pokemon White 2This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 20 | 95% | 20 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | STEEL | Physical | STEELPhysical | — | 100% | 10 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| 17 | Never misses. | DARK | Physical | DARKPhysical | 60 | — | 20 | — |
| 22 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| 25 | Has a chance to raise the user’s Attack by one stage. | STEEL | Physical | STEELPhysical | 50 | 95% | 35 | 10% |
| 30 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 33 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| 38 | Lowers the target’s Special Defense by two stages. | STEEL | Status | STEELStatus | — | 85% | 40 | — |
| 41 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| 46 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| 49 | Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 70 | 100% | 15 | — |
| 57 | Has a chance to make the target flinch. | STEEL | Physical | STEELPhysical | 80 | 100% | 15 | 30% |
| 63 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 71 | Causes a one-hit KO. | NORMAL | Physical | NORMALPhysical | — | 30% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| TM01 | Raises the user’s Attack and accuracy by one stage. | DARK | Status | DARKStatus | — | — | 15 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM41 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 40 | 100% | 10 | — |
| TM47 | Lowers the target’s Speed by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 20 | 100% |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM54 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM63 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM67 | Has double power if a friendly Pokémon fainted last turn. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 5 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM69 | Raises the user’s Speed by two stages. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM71 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM81 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TM84 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 80 | 100% | 20 | 30% |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| TM95 | Has a chance to lower the target’s Special Attack by one stage. | DARK | Special | DARKSpecial | 55 | 95% | 15 | 100% |
Move Tutor (Black 2 / White 2)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
Hits twice in one turn. | DRAGON | Physical | DRAGONPhysical | 40 | 90% | 15 | — |
Calculates damage with the target’s attacking stat. | DARK | Physical | DARKPhysical | 95 | 100% | 15 | — |
Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
Has a chance to make the target flinch. | STEEL | Physical | STEELPhysical | 80 | 100% | 15 | 30% |
Target drops its held item. | DARK | Physical | DARKPhysical | 20 | 100% | 20 | — |
Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
User is immune to Ground moves and effects for five turns. | ELECTR | Status | ELECTRStatus | — | — | 10 | — |
Copies the target’s ability. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Steals the target’s move, if it’s self-targeted. | DARK | Status | DARKStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
Locations
Pokemon BlackUnova Route 11Available ▾
Pokemon WhiteUnova Route 11Available ▾
Pokemon Black 2Evolve from PawniardObtainable
Pokemon White 2Evolve from PawniardObtainable