Base Stats
HP45
ATK100
DEF135
SpA65
SpD135
SPE45
Total 525
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
FriskHidden
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Evolution Chain
Lv. 37
Trade w/ Reaper Cloth
Pokedex Entries
Pokemon BlackIt is said to take lost spirits into its pliant body and guide them home.
Pokemon WhiteIt is said to take lost spirits into its pliant body and guide them home.
Pokemon Black 2It is said to take lost spirits into its pliant body and guide them home.
Pokemon White 2It is said to take lost spirits into its pliant body and guide them home.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
1
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
1
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
1
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
1
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%15
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
9
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
14
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
17
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
22
Inflicts regular damage with no additional effect.
GHOST
Physical
GHOSTPhysical
40100%30
25
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
30
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
33
Burns the target.
FIRE
Status
FIREStatus
75%15
37
Never misses.
GHOST
Physical
GHOSTPhysical
6020
42
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
50100%10
49
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
58
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
61
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
100100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM61
Burns the target.
FIRE
Status
FIREStatus
75%15
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable