Generation VIII › Dusknoir
#0477Generation VIII
Dusknoir
GHOST
Gripper Pokémon
| Height | 2.2 m |
| Weight | 106.6 kg |
| Category | Gripper Pokémon |
| Catch Rate | 45 |
| Growth | Fast |
| Gender | M 50% / F 50% |
| Egg Groups | Indeterminate |
| Friendship | 35 |
Base Stats
HP45
ATK100
DEF135
SpA65
SpD135
SPE45
Total 525
Abilities
Pokedex Entries
Pokemon SwordAt the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Pokemon ShieldWith the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Legends: ArceusComes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 30 | 100% | 15 | 30% |
| 1 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | NORMAL | Physical | NORMALPhysical | 15 | 85% | 20 | 100% |
| 1 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| 1 | Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
| 1 | Disables moves and immunities that involve flying or levitating for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| 1 | Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Never misses. | GHOST | Physical | GHOSTPhysical | 60 | — | 20 | — |
| 1 | Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 40 | 100% | 30 | — |
| 1 | Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
| 12 | Confuses the target. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
| 16 | Inflicts damage equal to the user’s level. | GHOST | Special | GHOSTSpecial | — | 100% | 15 | — |
| 20 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| 24 | Burns the target. | FIRE | Status | FIREStatus | — | 85% | 15 | — |
| 28 | Prevents the target from leaving battle. | NORMAL | Status | NORMALStatus | — | — | 5 | — |
| 32 | Has double power if the target has a major status ailment. | GHOST | Special | GHOSTSpecial | 65 | 100% | 10 | — |
| 36 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
| 42 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| 48 | Hits the target two turns later. | PSYCHC | Special | PSYCHCSpecial | 120 | 100% | 10 | — |
| 54 | If the user faints this turn, the target automatically will, too. | GHOST | Status | GHOSTStatus | — | — | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM00 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 85% | 20 | — |
| TM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 120 | 75% | 5 | — |
| TM03 | Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
| TM04 | Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
| TM05 | Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
| TM08 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM09 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM22 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM23 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM27 | Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM33 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM38 | Burns the target. | FIRE | Status | FIREStatus | — | 85% | 15 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM41 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM42 | Inflicts double damage if the user takes damage before attacking this turn. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 10 | — |
| TM43 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM44 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM48 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM57 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM59 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM70 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM71 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM77 | Has double power if the target has a major status ailment. | GHOST | Special | GHOSTSpecial | 65 | 100% | 10 | — |
| TM81 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TR01 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TR05 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| TR06 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| TR10 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TR11 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TR14 | Randomly selects and uses any move in the game. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR33 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TR34 | Hits the target two turns later. | PSYCHC | Special | PSYCHCSpecial | 120 | 100% | 10 | — |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR38 | User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
| TR40 | User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TR49 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TR58 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| TR64 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TR83 | User switches places with the friendly Pokémon opposite it. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
| TR93 | Ignores the target’s stat modifiers. | DARK | Physical | DARKPhysical | 85 | 100% | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 20 | 100% | 25 | — |
| 6 | Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 40 | 100% | 30 | — |
| 11 | Has double power if the target has a major status ailment. | GHOST | Special | GHOSTSpecial | 65 | 100% | 10 | — |
| 18 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 80 | 100% | 10 | — |
| 25 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| 34 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| 43 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
Move Tutor (Sword / Shield)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 110 | 90% | 5 | — |
Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 70 | 90% | 10 | 100% |