Base Stats
HP130
ATK85
DEF80
SpA85
SpD95
SPE60
Total 535
Abilities
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
A hard shell protects the Pokémon from critical hits.
HydrationHidden
Cures the Pokémon's status conditions in rain.
Evolution Chain
Pokedex Entries
Pokemon BlackIt loves crossing the sea with people and Pokémon on its back. It understands human speech.
Pokemon WhiteIt loves crossing the sea with people and Pokémon on its back. It understands human speech.
Pokemon Black 2Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.
Pokemon White 2Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
4
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
7
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
10
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
40100%30
14
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
18
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
22
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
27
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
512%
32
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
37
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
43
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
49
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
12080%5
55
Causes a one-hit KO.
ICE
Special
ICESpecial
30%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM05
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
HM06
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM79
Always scores a critical hit.
ICE
Special
ICESpecial
4090%10100%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
90100%10
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
30%5
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
100100%10
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
Cleanses the user of a burn, paralysis, or poison.
NORMAL
Status
NORMALStatus
20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
90100%10
Has an increased chance for a critical hit.
GROUND
Physical
GROUNDPhysical
8095%10
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
54%
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackVillage BridgeAvailable ▾
Pokemon WhiteVillage BridgeAvailable ▾
Pokemon Black 2Village BridgeAvailable ▾
Pokemon White 2Village BridgeAvailable ▾