Base Stats
HP90
ATK65
DEF65
SpA40
SpD40
SPE15
Total 315
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
RegeneratorHidden
The Pokémon has a little of its HP restored when withdrawn from battle.
Evolution Chain
Pokedex Entries
Pokemon BlackAlthough slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pokemon WhiteAlthough slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pokemon Black 2Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.
Pokemon White 2Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
1
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
5
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
9
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
14
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
19
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
23
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
28
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
32
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
36
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
41
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
45
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
49
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
54
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
58
Heals the target for half its max HP.
PSYCHC
Status
PSYCHCStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM06
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM55
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TM59
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
30100%15
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
100100%10
Uses the target’s move against it before it attacks, with power increased by half.
NORMAL
Status
NORMALStatus
20
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
15
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackAbundant ShrineAvailable ▾
Pokemon WhiteAbundant ShrineAvailable ▾
Pokemon Black 2Unavailable
Pokemon White 2Unavailable