Base Stats
HP90
ATK65
DEF65
SpA40
SpD40
SPE15
Total 315
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
RegeneratorHidden
The Pokémon has a little of its HP restored when withdrawn from battle.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
3
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
6
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
9
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
12
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
15
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
18
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
21
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
24
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
27
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
30
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
33
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
36
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
39
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
42
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
45
Heals the target for half its max HP.
PSYCHC
Status
PSYCHCStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM16
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM41
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM46
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM52
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
TM54
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM77
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM92
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM98
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM109
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TM110
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TM114
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM120
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM125
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM129
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM138
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM141
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM161
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM193
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM203
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM218
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%