Base Stats
HP55
ATK75
DEF60
SpA75
SpD60
SPE103
Total 428
Abilities
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Motor DriveHidden
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Evolution Chain
Pokedex Entries
Pokemon SunIt glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.
Pokemon MoonIt grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.
Pokemon Ultra SunThey store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.
Pokemon Ultra MoonAs it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
4
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
7
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
10
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
13
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
15
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
16
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
19
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
22
Never misses.
ELECTR
Special
ELECTRSpecial
6020
26
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
30
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
34
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
38
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
42
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
46
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
50
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Changes all Normal moves to Electric moves for the rest of the turn.
ELECTR
Status
ELECTRStatus
25
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Locations
Pokemon SunPoni Plains West, Poke Pelago Elite Four DefeatedAvailable ▾
Pokemon MoonPoni Plains West, Poke Pelago Elite Four DefeatedAvailable ▾
Pokemon Ultra SunPoni Plains WestAvailable ▾
Pokemon Ultra MoonPoni Plains WestAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable