Base Stats
HP55
ATK75
DEF60
SpA75
SpD60
SPE103
Total 428
Abilities
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Motor DriveHidden
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Evolution Chain
Pokedex Entries
Pokemon SwordAs Emolga flutters through the air, it crackles with electricity. This Pokémon is cute, but it can cause a lot of trouble.
Pokemon ShieldThis Pokémon absolutely loves sweet berries. Sometimes it stuffs its cheeks full of so much food that it can’t fly properly.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
5
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
10
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
15
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
20
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
25
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
30
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
35
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
40
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
45
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
50
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
55
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM62
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM82
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20