Base Stats
HP71
ATK120
DEF95
SpA120
SpD95
SPE99
Total 600
Abilities
The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises the user’s Attack by two stages if it KOs the target.
BUG
Physical
BUGPhysical
50100%25
1
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
1
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
1
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
1
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
NORMAL
Special
NORMALSpecial
120100%5
7
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
11
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
18
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
22
Never misses.
STEEL
Physical
STEELPhysical
6020
29
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
33
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
40
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
44
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
51
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
55
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
62
Changes the target’s ability to Simple.
NORMAL
Status
NORMALStatus
100%15
66
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
73
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
77
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM76
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM81
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM83
Prevents the target from fleeing and inflicts damage for 2-5 turns.
BUG
Special
BUGSpecial
20100%20100%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUnavailable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable