Base Stats
HP71
ATK120
DEF95
SpA120
SpD95
SPE99
Total 600
Abilities
The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
7
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
14
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
21
Raises the user’s Attack by two stages if it KOs the target.
BUG
Physical
BUGPhysical
50100%25
28
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
35
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
42
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
49
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
56
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
63
Changes the target’s ability to Simple.
NORMAL
Status
NORMALStatus
100%15
70
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
77
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
84
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
NORMAL
Special
NORMALSpecial
120100%5
91
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM28
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM82
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR18
Drains half the damage inflicted to heal the user.
BUG
Physical
BUGPhysical
80100%10
TR19
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR41
Has an increased chance for a critical hit and a chance to burn the target.
FIRE
Physical
FIREPhysical
8590%1010%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR60
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TR61
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR73
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5