Base Stats
HP65
ATK98
DEF63
SpA40
SpD73
SPE96
Total 435
Abilities
Inflicts damage on the attacker upon contact with iron barbs.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
SturdyHidden
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Evolution Chain
Pokedex Entries
Pokemon SwordWith the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.
Pokemon ShieldWhen it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
10
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
15
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
20
Raises the user’s Attack by two stages if it KOs the target.
BUG
Physical
BUGPhysical
50100%25
25
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
30
Hits 2-5 times in one turn.
BUG
Physical
BUGPhysical
2595%20
35
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
40
Has a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
80100%1030%
45
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
50
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
55
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
60
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
GRASS
Status
GRASSStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM07
Hits 2-5 times in one turn.
BUG
Physical
BUGPhysical
2595%20
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM52
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM82
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM90
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR57
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Never misses.
FAIRY
Special
FAIRYSpecial
4015
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
NORMAL
Physical
NORMALPhysical
90%15
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5