Base Stats
HP126
ATK131
DEF95
SpA131
SpD98
SPE99
Total 680
Abilities
Powers up each Pokémon’s Dark-type moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
1
Requires a turn to charge before attacking.
NORMAL
Special
NORMALSpecial
80100%10
1
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
1
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
5
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
10
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
18
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
26
Drains 75% of the damage inflicted to heal the user.
FLYING
Special
FLYINGSpecial
80100%10
35
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
44
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
51
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
55
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
59
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
63
Has a chance to make the target flinch.
DRAGON
Physical
DRAGONPhysical
10075%1020%
72
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
80
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
88
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
93
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
20090%530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM02
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM51
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM58
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
FLYING
Physical
FLYINGPhysical
60100%10
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM76
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM95
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Guarantees a critical hit with the user’s next move.
NORMAL
Status
NORMALStatus
30
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
20090%530%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUltra Space Wilds Cliff, Ultra Space Ultra Space Wilds CliffAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable