Base Stats
HP126
ATK131
DEF95
SpA131
SpD98
SPE99
Total 680
Abilities
Powers up each Pokémon’s Dark-type moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
1
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
5
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
10
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
15
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
20
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
25
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
30
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
35
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
40
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
45
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
50
Drains 75% of the damage inflicted to heal the user.
FLYING
Special
FLYINGSpecial
80100%10
55
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
60
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
65
Has a chance to make the target flinch.
DRAGON
Physical
DRAGONPhysical
10075%1020%
70
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
75
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
80
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
85
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM86
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR47
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR81
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TR89
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5