Base Stats
HP90
ATK90
DEF100
SpA80
SpD90
SPE55
Total 505
Abilities
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
The Pokémon gradually regains HP in snow.
Slush RushHidden
Boosts the Pokémon's Speed stat in snow.
Evolution Chain
Pokedex Entries
Pokemon SwordThough it’s able to capture prey by freezing its surroundings, it has trouble eating the prey afterward because its mouth is on top of its head.
Pokemon ShieldThe skin on its face is impervious to attack, but breathing difficulties made this Pokémon go extinct anyway.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to freeze the target.
ICE
Special
ICESpecial
40100%2510%
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
7
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
14
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
21
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
28
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
35
Reduces damage five turns, but must be used during hail.
ICE
Status
ICEStatus
20
42
Super-effective against Water.
ICE
Special
ICESpecial
70100%2010%
49
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
56
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
63
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
WATER
Physical
WATERPhysical
85100%10
70
Has a chance to make the target flinch.
ICE
Physical
ICEPhysical
8590%1030%
77
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM36
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM45
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM51
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
TM54
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
TM55
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
TM64
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM67
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR16
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR97
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
TR98
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
12090%10100%