Base Stats
HP70
ATK90
DEF45
SpA15
SpD45
SPE50
Total 315
Abilities
Boosts the Pokémon's Attack stat but lowers its accuracy.
Inner FocusHidden
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Evolution Chain
Pokedex Entries
Pokemon SwordIt derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.
Pokemon ShieldThis popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to burn the target.
FIRE
Special
FIRESpecial
40100%2510%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
4
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
8
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
12
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
16
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
20
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
24
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
28
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
32
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
36
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
40
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
44
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
48
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM03
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM15
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM68
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%2010%
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
FIRE
Physical
FIREPhysical
60100%2510%
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
Lowers user’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
10090%10100%
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10