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Pokemon Mystery Dungeon
Pokedex
Generation VIII › Falinks
IIIIIIIVVVIVIIVIIIIX
#0869
Alcremie
Pincurchin
#0871
#0869
Alcremie
Pincurchin
#0871
#0870Generation VIII
Falinks
Falinks
FIGHTING
Formation Pokémon
NormalNormal
ShinyShiny
Height3.0 m
Weight62.0 kg
CategoryFormation Pokémon
Catch Rate45
GrowthMedium
GenderGenderless
Egg GroupsFairy, Mineral
Friendship50
#0869
Alcremie
Pincurchin
#0871
Base Stats
HP65
ATK100
DEF100
SpA70
SpD60
SPE75
Total 470
Abilities
Battle Armor
Hard armor protects the Pokémon from critical hits.
DefiantHidden
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Evolution Chain
Falinks
Falinks
Pokedex Entries
Pokemon SwordFive of them are troopers, and one is the brass. The brass’s orders are absolute.
Pokemon ShieldThe six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Protect
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
——10—
1
Tackle
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35—
5
Rock Smash
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
10
Focus Energy
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
——30—
15
Headbutt
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
20
Bulk Up
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
——20—
25
Endure
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
——10—
30
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
—100%15—
35
First Impression
Can only be used as the first move after the user enters battle.
BUG
Physical
BUGPhysical
90100%10—
40
No Retreat
Hits twice in one turn, with a chance to make the target flinch.
FIGHTING
Status
FIGHTINGStatus
——5100%
45
Iron Defense
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
——15—
50
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
55
Megahorn
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10—
60
Counter
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
—100%20—
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
Hyper Beam
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5—
TM09
Giga Impact
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5—
TM16
Screech
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
—85%40—
TM21
Rest
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
——5—
TM22
Rock Slide
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Snore
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Protect
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
——10—
TM37
Beat Up
Hits once for every conscious Pokémon the trainer has.
DARK
Physical
DARKPhysical
—100%10—
TM39
Facade
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20—
TM41
Helping Hand
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
——20—
TM42
Revenge
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10—
TM43
Brick Break
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15—
TM48
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM57
Payback
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10—
TM58
Assurance
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10—
TM76
Round
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15—
TM79
Retaliate
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5—
TM94
False Swipe
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40—
TM96
Smart Strike
Never misses.
STEEL
Physical
STEELPhysical
70—10—
TR00
Swords Dance
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
——20—
TR12
Agility
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
——30—
TR13
Focus Energy
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
——30—
TR20
Substitute
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
——10—
TR21
Reversal
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
—100%15—
TR26
Endure
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
——10—
TR27
Sleep Talk
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
——10—
TR28
Megahorn
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10—
TR39
Superpower
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR46
Iron Defense
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
——15—
TR48
Bulk Up
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
——20—
TR53
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR57
Poison Jab
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TR64
Focus Blast
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR69
Zen Headbutt
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR74
Iron Head
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR95
Throat Chop
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Coaching
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
——10100%
#0869
Alcremie
Pincurchin
#0871