Base Stats
HP85
ATK135
DEF130
SpA60
SpD80
SPE25
Total 515
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
The Pokémon summons a sandstorm when it enters a battle.
Sand ForceHidden
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Evolution Chain
Pokedex Entries
Pokemon SwordThis hardy Pokémon can often be found on construction sites and in mines, working alongside people and Copperajah.
Pokemon ShieldAlthough its energy blasts can blow away a dump truck, they have a limitation— they can only be fired when the sun is out.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
1
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
1
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
1
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
12
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
16
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
20
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
24
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
30
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
36
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
42
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
48
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
54
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM49
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM54
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR63
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TR67
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR76
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TR79
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TR95
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TR99
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
12090%10100%