Base Stats
HP65
ATK45
DEF43
SpA55
SpD43
SPE72
Total 323
Abilities
Pokedex Entries
Pokemon SwordWhile inside a cave, if you look up and see lots of heart-shaped marks lining the walls, it’s evidence that Woobat live there.
Pokemon ShieldIt emits ultrasonic waves as it flutters about, searching for its prey—bug Pokémon.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| 1 | Inflicts regular damage and can hit Pokémon in the air. | FLYING | Special | FLYINGSpecial | 40 | 100% | 35 | — |
| 5 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
| 10 | Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
| 15 | Has an increased chance for a critical hit. | FLYING | Special | FLYINGSpecial | 60 | 95% | 25 | — |
| 20 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 25 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 60 | 100% | 10 | — |
| 30 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 35 | Has a chance to make the target flinch. | FLYING | Special | FLYINGSpecial | 75 | 95% | 15 | 30% |
| 40 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| 45 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 50 | Hits the target two turns later. | PSYCHC | Special | PSYCHCSpecial | 120 | 100% | 10 | — |
| 55 | Changes the target’s ability to Simple. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM06 | User flies high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 90 | 95% | 15 | — |
| TM14 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 90% | 20 | — |
| TM17 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM18 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM19 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM23 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM28 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| TM29 | Lowers the target’s Attack by two stages. | FAIRY | Status | FAIRYStatus | — | 100% | 20 | — |
| TM30 | Has a chance to raise the user’s Defense by one stage. | STEEL | Physical | STEELPhysical | 70 | 90% | 25 | 10% |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM33 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM40 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| TM41 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM44 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM47 | Lowers the target’s Special Defense by two stages. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM56 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| TM58 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 60 | 100% | 10 | — |
| TM62 | Exchanges the user’s Speed with the target’s. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM69 | Has an increased chance for a critical hit. | PSYCHC | Physical | PSYCHCPhysical | 70 | 100% | 20 | — |
| TM70 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM78 | Has double power if the user has no held item. | FLYING | Physical | FLYINGPhysical | 55 | 100% | 15 | — |
| TM95 | Has a chance to make the target flinch. | FLYING | Special | FLYINGSpecial | 75 | 95% | 15 | 30% |
| TR11 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TR17 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR25 | Inflicts damage based on the target’s Defense, not Special Defense. | PSYCHC | Special | PSYCHCSpecial | 80 | 100% | 10 | — |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR29 | Allows the trainer to switch out the user and pass effects along to its replacement. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| TR33 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TR34 | Hits the target two turns later. | PSYCHC | Special | PSYCHCSpecial | 120 | 100% | 10 | — |
| TR35 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
| TR36 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 90% | 10 | 10% |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR38 | User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
| TR40 | User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TR49 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TR52 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| TR65 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 90 | 100% | 10 | 10% |
| TR68 | Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | — | 20 | — |
| TR69 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| TR82 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | PSYCHC | Special | PSYCHCSpecial | 20 | 100% | 10 | — |
| TR83 | User switches places with the friendly Pokémon opposite it. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
| TR91 | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | POISON | Status | POISONStatus | — | 100% | 20 | 100% |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises the target’s Special Attack by one stage and confuses the target. | DARK | Status | DARKStatus | — | 100% | 15 | — |
Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
Transfers the user’s major status effect to the target. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
Heals the user by half its max HP. | FLYING | Status | FLYINGStatus | — | — | 5 | — |
Confuses the target. | NORMAL | Status | NORMALStatus | — | 55% | 20 | — |
Move Tutor (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | FLYING | Physical | FLYINGPhysical | 40 | 90% | 10 | — |
Inflicts regular damage with no additional effect. | PSYCHC | Special | PSYCHCSpecial | 80 | 100% | 10 | — |