Base Stats
HP60
ATK100
DEF115
SpA70
SpD85
SPE90
Total 520
Abilities
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Clear BodyHidden
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Evolution Chain
Pokedex Entries
Pokemon SwordFrom its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Pokemon ShieldThe three gears that compose this Pokémon spin at high speed. Its new spiked gear isn’t a living creature.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
1
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
1
Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.
STEEL
Status
STEELStatus
20
1
Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
ELECTR
Status
ELECTRStatus
20
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
55100%30
12
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
16
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
20
Raises the user’s Speed by two stages and halves the user’s weight.
STEEL
Status
STEELStatus
15
24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
28
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
32
Hits twice in one turn.
STEEL
Physical
STEELPhysical
5085%15
36
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
42
Raises the user’s Attack by one stage and its Speed by two stages.
STEEL
Status
STEELStatus
10
48
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
56
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
64
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM90
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR63
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5