Base Stats
HP90
ATK60
DEF80
SpA90
SpD110
SPE60
Total 490
Abilities
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon anticipates and dodges the attacks of its allies.
SymbiosisHidden
The Pokémon passes its held item to an ally that has used up an item.
Evolution Chain
Pokedex Entries
Pokemon SwordWith waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.
Pokemon ShieldIt knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
5
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
10
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
15
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
20
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
25
Makes the target act last this turn.
DARK
Status
DARKStatus
100%15
30
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
35
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
40
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
45
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
50
Forces the target to repeat its last used move.
PSYCHC
Status
PSYCHCStatus
15
55
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
60
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM71
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
TM72
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM91
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR25
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR34
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR81
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%2010%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
50100%10