Base Stats
HP50
ATK75
DEF75
SpA65
SpD65
SPE50
Total 380
Abilities
Evolution Chain
Pokedex Entries
Pokemon SwordThis Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away.
Pokemon ShieldIt feeds on gemstone crystals. In darkness, its eyes sparkle with the glitter of jewels.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 3 | Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 30 | 100% | 15 | 30% |
| 6 | Confuses the target. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
| 9 | Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 40 | 100% | 30 | — |
| 12 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 10 | 100% |
| 15 | Disables the target’s last used move for 1-8 turns. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| 18 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| 21 | Inflicts damage equal to the user’s level. | GHOST | Special | GHOSTSpecial | — | 100% | 15 | — |
| 24 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
| 27 | Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
| 30 | Makes the target act last this turn. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| 33 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| 36 | Prevents the target from leaving battle. | NORMAL | Status | NORMALStatus | — | — | 5 | — |
| 39 | Inflicts regular damage with no additional effect. | ROCK | Special | ROCKSpecial | 80 | 100% | 20 | — |
| 42 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| 45 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| 48 | Calculates damage with the target’s attacking stat. | DARK | Physical | DARKPhysical | 95 | 100% | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM00 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 85% | 20 | — |
| TM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 120 | 75% | 5 | — |
| TM03 | Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
| TM04 | Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
| TM05 | Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
| TM15 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM23 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM27 | Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM33 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM38 | Burns the target. | FIRE | Status | FIREStatus | — | 85% | 15 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM41 | Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM43 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM44 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM48 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM57 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM59 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM63 | Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 10 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM71 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| TM75 | Lowers the target’s Speed by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 65 | 100% | 20 | 100% |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM77 | Has double power if the target has a major status ailment. | GHOST | Special | GHOSTSpecial | 65 | 100% | 10 | — |
| TM79 | Has double power if a friendly Pokémon fainted last turn. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 5 | — |
| TM85 | Has a chance to lower the target’s Special Attack by one stage. | DARK | Special | DARKSpecial | 55 | 95% | 15 | 100% |
| TR01 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TR07 | Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
| TR11 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TR14 | Randomly selects and uses any move in the game. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR30 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
| TR33 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR38 | User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
| TR49 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TR52 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| TR57 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 80 | 100% | 20 | 30% |
| TR58 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| TR63 | Inflicts regular damage with no additional effect. | ROCK | Special | ROCKSpecial | 80 | 100% | 20 | — |
| TR68 | Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | — | 20 | — |
| TR69 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| TR81 | Calculates damage with the target’s attacking stat. | DARK | Physical | DARKPhysical | 95 | 100% | 15 | — |
| TR83 | User switches places with the friendly Pokémon opposite it. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
| TR92 | Inflicts regular damage with no additional effect. | FAIRY | Special | FAIRYSpecial | 80 | 100% | 10 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Hits through Protect and Detect. | NORMAL | Physical | NORMALPhysical | 30 | 100% | 10 | — |
Raises the target’s Special Attack by one stage and confuses the target. | DARK | Status | DARKStatus | — | 100% | 15 | — |
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | STEEL | Physical | STEELPhysical | — | 100% | 10 | — |
Heals the user by half its max HP. | NORMAL | Status | NORMALStatus | — | — | 5 | — |
Only works if the target is about to use a damaging move. | DARK | Physical | DARKPhysical | 70 | 100% | 5 | — |
Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
Move Tutor (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | DARK | Physical | DARKPhysical | 75 | 100% | 5 | — |
Inflicts regular damage with no additional effect. | GHOST | Physical | GHOSTPhysical | 110 | 90% | 5 | — |