Base Stats
HP50
ATK75
DEF70
SpA35
SpD70
SPE48
Total 348
Abilities
The Pokémon may cure its own status conditions by shedding its skin.
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
IntimidateHidden
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Pokedex Entries
Pokemon SwordIf it locks eyes with you, watch out! Nothing and no one is safe from the reckless headbutts of this troublesome Pokémon.
Pokemon ShieldIt protects itself with its durable skin. It’s thought that this Pokémon will evolve once its skin has completely stretched out.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | 100% |
| 1 | Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
| 4 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| 8 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| 12 | Lowers the target’s accuracy by one stage. | GROUND | Status | GROUNDStatus | — | 100% | 15 | — |
| 16 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 20 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 24 | Hits once for every conscious Pokémon the trainer has. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| 28 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| 32 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| 36 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 85% | 15 | — |
| 40 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| 44 | If the user misses, it takes half the damage it would have inflicted in recoil. | FIGHTING | Physical | FIGHTINGPhysical | 130 | 90% | 10 | — |
| 48 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| 52 | User receives 1/2 the damage inflicted in recoil. | ROCK | Physical | ROCKPhysical | 150 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM00 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 85% | 20 | — |
| TM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 120 | 75% | 5 | — |
| TM03 | Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
| TM04 | Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
| TM05 | Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
| TM15 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM22 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM23 | Takes the target’s item. | DARK | Physical | DARKPhysical | 60 | 100% | 25 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM26 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM33 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM37 | Hits once for every conscious Pokémon the trainer has. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM42 | Inflicts double damage if the user takes damage before attacking this turn. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 10 | — |
| TM43 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM47 | Lowers the target’s Special Defense by two stages. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM48 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM57 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM58 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 60 | 100% | 10 | — |
| TM59 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM63 | Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 10 | — |
| TM75 | Lowers the target’s Speed by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 65 | 100% | 20 | 100% |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM79 | Has double power if a friendly Pokémon fainted last turn. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 5 | — |
| TM85 | Has a chance to lower the target’s Special Attack by one stage. | DARK | Special | DARKSpecial | 55 | 95% | 15 | 100% |
| TR07 | Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
| TR17 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR22 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR31 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TR32 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR46 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| TR47 | Inflicts regular damage with no additional effect. | DRAGON | Physical | DRAGONPhysical | 80 | 100% | 15 | — |
| TR48 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TR51 | Raises the user’s Attack and Speed by one stage. | DRAGON | Status | DRAGONStatus | — | — | 20 | — |
| TR57 | Has a chance to poison the target. | POISON | Physical | POISONPhysical | 80 | 100% | 20 | 30% |
| TR58 | Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
| TR62 | Inflicts regular damage with no additional effect. | DRAGON | Special | DRAGONSpecial | 85 | 100% | 10 | — |
| TR64 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TR69 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| TR74 | Has a chance to make the target flinch. | STEEL | Physical | STEELPhysical | 80 | 100% | 15 | 30% |
| TR75 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TR77 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TR81 | Calculates damage with the target’s attacking stat. | DARK | Physical | DARKPhysical | 95 | 100% | 15 | — |
| TR85 | Raises the user’s Attack and Special Attack by one stage each. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Lowers the target’s Special Defense by two stages. | POISON | Special | POISONSpecial | 40 | 100% | 20 | 100% |
Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
Can only be used as the first move after the user enters battle. Causes the target to flinch. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 10 | 100% |
Raises the user’s Attack by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 20 | 100% |
Prevents any priority moves from hitting friendly Pokémon this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 15 | — |