Base Stats
HP50
ATK75
DEF70
SpA35
SpD70
SPE48
Total 348
Abilities
The Pokémon may cure its own status conditions by shedding its skin.
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
IntimidateHidden
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
4
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
8
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
12
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
16
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
20
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
24
Hits once for every conscious Pokémon the trainer has.
DARK
Physical
DARKPhysical
100%10
28
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
32
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
36
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
40
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
44
If the user misses, it takes half the damage it would have inflicted in recoil.
FIGHTING
Physical
FIGHTINGPhysical
13090%10
48
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
52
User receives 1/2 the damage inflicted in recoil.
ROCK
Physical
ROCKPhysical
15080%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM03
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM13
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM44
Ends wild battles. Forces trainers to switch Pokémon.
DRAGON
Physical
DRAGONPhysical
6090%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM59
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TM62
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM67
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM68
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM73
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM78
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM83
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM99
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TM100
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM104
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM115
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
85100%10
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM128
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM148
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM158
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM179
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM183
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
TM191
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM213
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
TM229
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
FIGHTING
Physical
FIGHTINGPhysical
65100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Prevents any priority moves from hitting friendly Pokémon this turn.
FIGHTING
Status
FIGHTINGStatus
15