Base Stats
HP45
ATK30
DEF15
SpA85
SpD65
SPE65
Total 305
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
HydrationHidden
Cures the Pokémon's status conditions in rain.
Evolution Chain
Pokedex Entries
Pokemon SwordIf its face gets even slightly dirty, Smoochum will bathe immediately. But if its body gets dirty, Smoochum doesn’t really seem to care.
Pokemon ShieldThis is a very curious Pokémon. Smoochum decides what it likes and dislikes by touching things with its lips.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
30100%3030%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
4
Has a chance to freeze the target.
ICE
Special
ICESpecial
40100%2510%
8
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
12
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
16
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
20
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
24
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
28
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
32
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
36
Confuses the target.
FAIRY
Status
FAIRYStatus
75%10
40
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
44
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
5
48
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM04
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM47
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM64
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM71
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
TM72
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM87
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR14
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR25
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR40
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10