Base Stats
HP67
ATK57
DEF55
SpA77
SpD55
SPE114
Total 425
Abilities
When attacking, the Pokémon ignores the target's stat changes.
The Pokémon can't use any held items.
SimpleHidden
Doubles the effects of the Pokémon's stat changes.
Evolution Chain
Happiness
Pokedex Entries
Pokemon SwordEmitting powerful sound waves tires it out. Afterward, it won’t be able to fly for a little while.
Pokemon ShieldThe auspicious shape of this Pokémon’s nose apparently led some regions to consider Swoobat a symbol of good luck.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
1
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
15
Has an increased chance for a critical hit.
FLYING
Special
FLYINGSpecial
6095%25
20
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
25
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
30
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
35
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
40
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
45
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
50
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
55
Changes the target’s ability to Simple.
NORMAL
Status
NORMALStatus
100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM28
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM47
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM62
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
TM69
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR17
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR25
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR34
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR40
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
TR91
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
Status
POISONStatus
100%20100%
TR97
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10