Base Stats
HP70
ATK85
DEF70
SpA55
SpD60
SPE80
Total 420
Abilities
Powers up Grass-type moves when the Pokémon's HP is low.
Grassy SurgeHidden
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Evolution Chain
Pokedex Entries
Pokemon SwordThe faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
Pokemon ShieldWhen it’s drumming out rapid beats in battle, it gets so caught up in the rhythm that it won’t even notice that it’s already knocked out its opponent.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
3590%10
1
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
40100%40
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
12
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
5595%25
19
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
24
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
30
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
36
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
42
User receives 1/3 the damage inflicted in recoil.
GRASS
Physical
GRASSPhysical
120100%15
48
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM10
Never misses.
GRASS
Special
GRASSSpecial
6020
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM12
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM28
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM63
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM94
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR07
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TR13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
GRASS
Special
GRASSSpecial
80100%10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
55100%20