Base Stats
HP50
ATK65
DEF50
SpA40
SpD40
SPE65
Total 310
Abilities
Powers up Grass-type moves when the Pokémon's HP is low.
Grassy SurgeHidden
Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Pokedex Entries
Pokemon SwordWhen it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.
Pokemon ShieldIt attacks with rapid beats of its stick. As it strikes with amazing speed, it gets more and more pumped.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 6 | Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 40 | 100% | 40 | — |
| 8 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| 12 | Has an increased chance for a critical hit. | GRASS | Physical | GRASSPhysical | 55 | 95% | 25 | — |
| 17 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 20 | Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
| 24 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 75% | 20 | — |
| 28 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
| 32 | User receives 1/3 the damage inflicted in recoil. | GRASS | Physical | GRASSPhysical | 120 | 100% | 15 | — |
| 36 | Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM00 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 85% | 20 | — |
| TM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 120 | 75% | 5 | — |
| TM10 | Never misses. | GRASS | Special | GRASSSpecial | 60 | — | 20 | — |
| TM11 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM12 | Requires a turn to charge before attacking. | GRASS | Physical | GRASSPhysical | 125 | 100% | 10 | — |
| TM16 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| TM21 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM24 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
| TM25 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM28 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| TM31 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM34 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM39 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM40 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| TM56 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| TM58 | Power is doubled if the target has already received damage this turn. | DARK | Physical | DARKPhysical | 60 | 100% | 10 | — |
| TM59 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM63 | Drains half the damage inflicted to heal the user. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 10 | — |
| TM76 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM78 | Has double power if the user has no held item. | FLYING | Physical | FLYINGPhysical | 55 | 100% | 15 | — |
| TM94 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TR00 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TR07 | Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
| TR13 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TR20 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR26 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR27 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TR35 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
| TR37 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TR65 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 90 | 100% | 10 | 10% |
| TR77 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TR85 | Raises the user’s Attack and Special Attack by one stage each. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Can only be used as the first move after the user enters battle. Causes the target to flinch. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 10 | 100% |
Raises the user’s Attack and Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Lowers user’s Speed by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 100 | 90% | 10 | 100% |
Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 10 | — |
Uses a move which depends upon the terrain. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 10 | — |
Move Tutor (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. | GRASS | Special | GRASSSpecial | 80 | 100% | 10 | — |
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 55 | 100% | 20 | — |