Base Stats
HP40
ATK38
DEF35
SpA54
SpD35
SPE40
Total 242
Abilities
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
KlutzHidden
The Pokémon can't use any held items.
Evolution Chain
Pokedex Entries
Pokemon SwordIt stores poison in an internal poison sac and secretes that poison through its skin. If you touch this Pokémon, a tingling sensation follows.
Pokemon ShieldIt manipulates the chemical makeup of its poison to produce electricity. The voltage is weak, but it can cause a tingling paralysis.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to lower the target’s Special Defense by one stage.
POISON
Special
POISONSpecial
40100%3010%
1
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
1
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
1
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
Raises the user’s Attack by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
40100%20100%