Base Stats
HP75
ATK98
DEF70
SpA114
SpD70
SPE75
Total 502
Abilities
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
TechnicianHidden
Powers up weak moves so the Pokémon can deal more damage with them.
Evolution Chain
Pokedex Entries
Pokemon SwordWhen this Pokémon sounds as if it’s strumming a guitar, it’s actually clawing at the protrusions on its chest to generate electricity.
Pokemon ShieldThis short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
1
Has a chance to lower the target’s Special Defense by one stage.
POISON
Special
POISONSpecial
40100%3010%
1
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
1
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
1
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
1
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
20100%20100%
1
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
4
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
8
Never misses.
ELECTR
Special
ELECTRSpecial
6020
12
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
16
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
20
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
24
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
28
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
32
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
36
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
40
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
44
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
ELECTR
Special
ELECTRSpecial
80100%10
48
Inflicts regular damage.
NORMAL
Special
NORMALSpecial
140100%10
52
Raises the user’s Attack by one stage and its Speed by two stages.
STEEL
Status
STEELStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM03
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM63
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM74
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM77
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR22
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR57
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TR73
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TR78
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TR95
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20