Base Stats
HP100
ATK100
DEF100
SpA100
SpD100
SPE100
Total 600
Abilities
Boosts the accuracy of its allies and itself.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
1
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
1
Lowers the user’s Defense, Special Defense, and Speed by one stage each.
FIRE
Physical
FIREPhysical
18095%5100%
7
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
14
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
60100%15
21
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
28
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
35
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
42
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
49
Has a chance to burn the target.
FIRE
Special
FIRESpecial
10050%5100%
56
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
63
Has a chance to burn the target.
FIRE
Special
FIRESpecial
100100%530%
70
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
77
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
84
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
91
Inflicts damage equal to the user’s remaining HP. User faints.
FIGHTING
Special
FIGHTINGSpecial
100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM03
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM52
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM60
User swaps Attack and Special Attack changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM61
User swaps Defense and Special Defense changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM62
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM92
Has a chance to lower the target’s Special Attack by one stage.
FIRE
Special
FIRESpecial
75100%10100%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR25
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR34
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR40
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TR41
Has an increased chance for a critical hit and a chance to burn the target.
FIRE
Physical
FIREPhysical
8590%1010%
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TR92
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%