Base Stats
HP35
ATK85
DEF45
SpA35
SpD35
SPE75
Total 310
Abilities
Enables a sure getaway from wild Pokémon.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Tangled FeetHidden
Boosts the Pokémon's evasiveness if it is confused.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
35100%35
5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
9
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%20
14
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
60100%20
19
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
3590%10
23
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
27
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
30
Raises one of a friendly Pokémon’s stats at random by two stages.
NORMAL
Status
NORMALStatus
30
33
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
36
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
80100%20
39
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
43
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM05
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM113
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM132
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TM164
User receives 1/3 the damage inflicted in recoil.
FLYING
Physical
FLYINGPhysical
120100%15
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM185
Lowers the target’s Attack by one stage after inflicting damage.
BUG
Physical
BUGPhysical
80100%15100%
TM191
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM205
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM216
Lowers the target’s Attack by two stages.
FLYING
Status
FLYINGStatus
100%15
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20