Base Stats
HP115
ATK131
DEF131
SpA53
SpD53
SPE87
Total 570
Abilities
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Evolution Chain
Pokedex Entries
Pokemon ScarletSightings of this Pokémon have occurred in recent years. The name Great Tusk was taken from a creature listed in a certain book.
Pokemon VioletThis creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 65 | 100% | 25 | — |
| 1 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 1 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| 7 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| 14 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| 21 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | NORMAL | Physical | NORMALPhysical | 50 | 100% | 40 | 100% |
| 28 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| 35 | Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
| 42 | Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
| 49 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| 56 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| 63 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
| 70 | Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
| 77 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 120 | 85% | 10 | — |
| 84 | User receives 1/2 the damage inflicted in recoil. | ROCK | Physical | ROCKPhysical | 150 | 80% | 5 | — |
| 91 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. | GROUND | Physical | GROUNDPhysical | 120 | 100% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM01 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| TM05 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
| TM06 | Lowers the target’s Speed by two stages. | NORMAL | Status | NORMALStatus | — | 100% | 10 | — |
| TM07 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM08 | Has a chance to burn the target and a chance to make the target flinch. | FIRE | Physical | FIREPhysical | 65 | 95% | 15 | 10% |
| TM09 | Has a chance to paralyze the target and a chance to make the target flinch. | ELECTR | Physical | ELECTRPhysical | 65 | 95% | 15 | 10% |
| TM10 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| TM25 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM28 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM35 | Has a chance to lower the target’s Speed by one stage. | GROUND | Special | GROUNDSpecial | 55 | 95% | 15 | 100% |
| TM36 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM47 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM49 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM51 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM53 | Never misses. | STEEL | Physical | STEELPhysical | 70 | — | 10 | — |
| TM54 | Inflicts damage based on the target’s Defense, not Special Defense. | PSYCHC | Special | PSYCHCSpecial | 80 | 100% | 10 | — |
| TM55 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM58 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM59 | Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
| TM64 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TM66 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| TM70 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM84 | Has double power if the user’s last move failed. | GROUND | Physical | GROUNDPhysical | 75 | 100% | 10 | — |
| TM85 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM86 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM87 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM89 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | FIGHTING | Physical | FIGHTINGPhysical | 80 | 100% | 10 | — |
| TM93 | Has a chance to lower the target’s Special Defense by one stage. | STEEL | Special | STEELSpecial | 80 | 100% | 10 | 10% |
| TM99 | Has a chance to make the target flinch. | STEEL | Physical | STEELPhysical | 80 | 100% | 15 | 30% |
| TM103 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM116 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM121 | Power is higher when the user weighs more than the target, up to a maximum of 120. | STEEL | Physical | STEELPhysical | — | 100% | 10 | — |
| TM124 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ICE | Physical | ICEPhysical | 80 | 100% | 15 | — |
| TM127 | Has a chance to lower the target’s Attack by one stage. | FAIRY | Physical | FAIRYPhysical | 90 | 90% | 10 | 10% |
| TM133 | Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
| TM134 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
| TM149 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM150 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM152 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM163 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM167 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
| TM171 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| TM172 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM179 | Removes any immunity to Ground damage. | ROCK | Physical | ROCKPhysical | 50 | 100% | 15 | 100% |
| TM181 | Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
| TM186 | Inflicts regular damage with no additional effect. | GROUND | Physical | GROUNDPhysical | 95 | 95% | 10 | — |
| TM204 | User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
| TM205 | Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
| TM207 | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | FIRE | Physical | FIREPhysical | 75 | 100% | 10 | — |
| TM210 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | ELECTR | Physical | ELECTRPhysical | 100 | 95% | 15 | — |
| TM221 | Prevents the target from using sound-based moves for two turns. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 100% |