Base Stats
HP80
ATK100
DEF50
SpA100
SpD50
SPE200
Total 580
Abilities
Powers up Electric-type moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
NORMAL
Physical
NORMALPhysical
50100%40100%
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
6
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
12
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
18
Never misses.
ELECTR
Special
ELECTRSpecial
6020
24
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
30
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%5
36
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
8090%15100%
42
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
48
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
54
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
60
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
66
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
72
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
78
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM04
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM23
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM48
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM72
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TM74
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM96
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM136
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM173
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
TM210
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
ELECTR
Physical
ELECTRPhysical
10095%15
TM211
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%