Base Stats
HP105
ATK120
DEF105
SpA70
SpD95
SPE105
Total 600
Abilities
Prevents status conditions in harsh sunlight.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
6
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
12
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
45100%25
18
Raises the user’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
20
24
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
30
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
36
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
42
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
48
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
54
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
60
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
66
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
72
Lowers user’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
10090%10100%
78
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
84
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
12085%10
90
Inflicts regular damage with no additional effect.
GRASS
Status
GRASSStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM30
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM33
Never misses.
GRASS
Special
GRASSSpecial
6020
TM35
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM39
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM56
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM73
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM81
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM94
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM111
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM119
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM137
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GRASS
Status
GRASSStatus
10
TM140
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM159
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM168
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM190
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM194
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
55100%20
TM199
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM206
Inflicts regular damage.
GRASS
Physical
GRASSPhysical
90100%15
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%