Base Stats
HP65
ATK45
DEF55
SpA45
SpD70
SPE45
Total 325
Abilities
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Cures the Pokémon's status conditions in rain.
Ice BodyHidden
The Pokémon gradually regains HP in snow.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
3
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
7
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
11
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
13
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
17
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
40100%30
21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
23
Restores 1/16 of the user’s max HP each turn.
WATER
Status
WATERStatus
20
27
Has a chance to lower the target’s Attack by one stage.
ICE
Special
ICESpecial
65100%2010%
31
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
40100%20
33
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
37
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
41
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
43
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
47
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
51
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
53
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM11
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM22
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
WATER
Special
WATERSpecial
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM34
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM46
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM52
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
ICE
Status
ICEStatus
10
TM53
Never misses.
STEEL
Physical
STEELPhysical
7010
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM77
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM106
Has an increased chance for a critical hit.
GROUND
Physical
GROUNDPhysical
8095%10
TM122
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TM123
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM124
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
ICE
Physical
ICEPhysical
80100%15
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM135
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM142
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TM143
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM174
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
TM187
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
TM191
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TM193
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM196
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM208
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM209
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TM212
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
2090%10
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
Copies the user’s ability onto the target.
NORMAL
Status
NORMALStatus
100%15
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
30100%3030%
User and target both faint after three turns.
NORMAL
Status
NORMALStatus
5
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10