Base Stats
HP130
ATK140
DEF105
SpA45
SpD80
SPE50
Total 550
Abilities
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Protects the Pokémon from ball and bomb moves.
UnnerveHidden
Unnerves opposing Pokémon and makes them unable to eat Berries.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
GROUND
Physical
GROUNDPhysical
120100%5
1
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
1
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
30100%3030%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
8
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
13
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
17
Lowers the target’s evasion by one stage.
NORMAL
Status
NORMALStatus
100%20
22
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
25
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
29
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
35
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
41
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
41
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
48
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
56
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
64
Lowers user’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
10090%10100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM02
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM03
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM12
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM18
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM20
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
GRASS
Physical
GRASSPhysical
50100%20
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM27
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM28
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM31
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
TM32
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM36
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM43
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM46
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM49
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM55
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM58
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM61
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM64
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM67
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM68
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM69
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM71
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TM73
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM80
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM84
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM86
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM88
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM89
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
TM102
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM117
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM121
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM127
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM130
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM133
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TM149
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM150
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM152
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM163
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM167
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM172
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
20
TM179
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM184
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
TM186
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TM191
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TM192
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM204
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM210
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
ELECTR
Physical
ELECTRPhysical
10095%15
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TM224
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
TM225
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
STEEL
Physical
STEELPhysical
100%10