Base Stats
HP100
ATK100
DEF100
SpA100
SpD100
SPE100
Total 600
Evolution Chain
Pokedex Entries
Pokemon RedSo rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.
Pokemon BlueSo rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.
Pokemon YellowWhen viewed through a micro­ scope, this POKéMON's short, fine, delicate hair can be seen.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
10
User becomes a copy of the target until it leaves battle.
NORMAL
Status
NORMALStatus
10
20
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
30
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
40
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
7095%15
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM02
Requires a turn to charge before attacking.
NORMAL
Physical
NORMALPhysical
8075%10
TM03
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
TM04
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
85%20
TM05
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
TM08
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM09
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM10
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
100100%15
TM11
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
65100%2010%
TM12
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11090%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM16
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
TM17
User receives 1/4 the damage it inflicts in recoil.
FIGHTING
Physical
FIGHTINGPhysical
8080%25
TM18
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM19
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM20
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Physical
NORMALPhysical
20100%20
TM21
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
40100%10
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM23
Inflicts 40 points of damage.
DRAGON
Special
DRAGONSpecial
100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
30%5
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
100100%10
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
20
TM31
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
TM35
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM36
User faints.
NORMAL
Physical
NORMALPhysical
130100%5
TM37
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
10075%10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM39
Never misses.
NORMAL
Physical
NORMALPhysical
6020
TM40
Raises the user’s Defense by one stage. User charges for one turn before attacking.
NORMAL
Physical
NORMALPhysical
100100%15100%
TM41
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
TM42
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM43
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM46
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
80%15
TM47
User faints.
NORMAL
Physical
NORMALPhysical
170100%5
TM48
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM49
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Physical
NORMALPhysical
80100%1020%
TM50
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Locations
Pokemon RedUnavailable
Pokemon BlueUnavailable
Pokemon YellowUnavailable