Base Stats
HP100
ATK100
DEF100
SpA100
SpD100
SPE100
Total 600
Abilities
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Evolution Chain
Pokedex Entries
Pokemon RubyMEW is said to possess the genetic composition of all POKéMON. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.
Pokemon SapphireMEW is said to possess the genetic composition of all POKéMON. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.
Pokemon EmeraldA MEW is said to possess the genes of all POKéMON. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.
Pokemon FireRedA POKéMON of South America that was thought to have been extinct. It is very intelligent and learns any move.
Pokemon LeafGreenSo rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
10
User becomes a copy of the target until it leaves battle.
NORMAL
Status
NORMALStatus
10
20
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
30
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
40
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
50
Has a chance to raise all of the user’s stats by one stage.
ROCK
Physical
ROCKPhysical
60100%510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
7095%15
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
20100%1550%
HM07
Has a chance to make the target flinch.
WATER
Special
WATERSpecial
80100%1520%
HM08
User dives underwater, dodging all attacks, and hits next turn.
WATER
Special
WATERSpecial
60100%10
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM02
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
80100%15
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM09
Hits 2-5 times in one turn.
GRASS
Special
GRASSSpecial
10100%30
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
60100%10
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Physical
GHOSTPhysical
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM36
Has a chance to poison the target.
POISON
Physical
POISONPhysical
90100%1030%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Special
DARKSpecial
40100%10
TM47
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM48
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM49
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
TM50
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
14090%5100%
Move Tutor (Emerald / FireRed / LeafGreen / XD)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
Move Tutor (Emerald / FireRed / LeafGreen)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
Move Tutor (Emerald / XD)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
Move Tutor (Emerald)
MoveTypeCatType/CatPwrAccPPEff %
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Has a chance to burn the target.
FIRE
Special
FIRESpecial
75100%1510%
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
1095%20
Has a chance to freeze the target.
ICE
Special
ICESpecial
75100%1510%
Has a chance to lower the target’s accuracy by one stage.
GROUND
Physical
GROUNDPhysical
20100%10100%
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
Never misses.
NORMAL
Physical
NORMALPhysical
6020
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
75100%1510%
Move Tutor (XD)
MoveTypeCatType/CatPwrAccPPEff %
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Never misses.
DARK
Special
DARKSpecial
6020
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
Inflicts damage equal to the user’s level.
GHOST
Physical
GHOSTPhysical
100%15
Target loses 1/4 its max HP every turn as long as it’s asleep.
GHOST
Status
GHOSTStatus
100%15
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
10050%5100%
Locations
Pokemon RubyUnavailable
Pokemon SapphireUnavailable
Pokemon EmeraldFaraway IslandAvailable ▾
Pokemon FireRedUnavailable
Pokemon LeafGreenUnavailable
Pokemon ColosseumUnavailable
Pokemon XDUnavailable