Base Stats
HP100
ATK100
DEF100
SpA100
SpD100
SPE100
Total 600
Abilities
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
User becomes the target’s type.
NORMAL
Status
NORMALStatus
15
10
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
20
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
30
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
40
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
WATER
Status
WATERStatus
10
50
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
60
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
70
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
80
User becomes a copy of the target until it leaves battle.
NORMAL
Status
NORMALStatus
10
90
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
100
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM02
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
TM03
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
TM04
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM07
Hits 2-5 times in one turn.
BUG
Physical
BUGPhysical
2595%20
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM10
Never misses.
GRASS
Special
GRASSSpecial
6020
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM12
Requires a turn to charge before attacking.
GRASS
Physical
GRASSPhysical
125100%10
TM13
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
3585%15100%
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM15
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM18
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM26
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM28
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM36
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM37
Hits once for every conscious Pokémon the trainer has.
DARK
Physical
DARKPhysical
100%10
TM38
Burns the target.
FIRE
Status
FIREStatus
85%15
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM42
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM44
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
TM45
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM46
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
TM47
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM49
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
TM50
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
TM51
Hits 2-5 times in one turn.
ICE
Physical
ICEPhysical
25100%30
TM52
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
TM53
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM54
Hits 2-5 times in one turn.
ROCK
Physical
ROCKPhysical
2590%10
TM55
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM60
User swaps Attack and Special Attack changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM61
User swaps Defense and Special Defense changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM62
Exchanges the user’s Speed with the target’s.
PSYCHC
Status
PSYCHCStatus
10
TM63
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
TM64
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM67
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
TM68
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
TM69
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
TM70
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM71
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
TM72
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
TM73
Has an increased chance for a critical hit and a chance to poison the target.
POISON
Physical
POISONPhysical
70100%2010%
TM74
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM75
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM77
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
TM78
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM79
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM80
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM82
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM83
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
7595%1050%
TM84
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
2585%10
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM86
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
GHOST
Physical
GHOSTPhysical
90100%10
TM87
Drains 75% of the damage inflicted to heal the user.
FAIRY
Special
FAIRYSpecial
50100%10
TM88
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
GRASS
Status
GRASSStatus
10
TM89
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
FAIRY
Status
FAIRYStatus
10
TM90
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM91
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
TM92
Has a chance to lower the target’s Special Attack by one stage.
FIRE
Special
FIRESpecial
75100%10100%
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM94
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM95
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
TM96
Never misses.
STEEL
Physical
STEELPhysical
7010
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM99
Lowers the target’s Attack by one stage after inflicting damage.
DRAGON
Physical
DRAGONPhysical
60100%15100%
TR00
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR07
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR11
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TR12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
TR13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
TR14
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR16
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TR17
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TR18
Drains half the damage inflicted to heal the user.
BUG
Physical
BUGPhysical
80100%10
TR19
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR21
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
TR22
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TR23
Scatters Spikes, hurting opposing Pokémon that switch in.
GROUND
Status
GROUNDStatus
20
TR24
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TR25
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR28
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR32
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR34
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
120100%10
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR40
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TR41
Has an increased chance for a critical hit and a chance to burn the target.
FIRE
Physical
FIREPhysical
8590%1010%
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR43
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
13090%5100%
TR44
Raises the user’s Defense and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR45
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR47
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TR48
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR50
Has an increased chance for a critical hit.
GRASS
Physical
GRASSPhysical
90100%15
TR51
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR53
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR54
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
POISON
Status
POISONStatus
20
TR55
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
FIRE
Physical
FIREPhysical
120100%1510%
TR56
Never misses.
FIGHTING
Special
FIGHTINGSpecial
8020
TR57
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR59
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TR60
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TR61
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
TR62
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
85100%10
TR63
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
80100%20
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR66
User receives 1/3 the damage inflicted in recoil.
FLYING
Physical
FLYINGPhysical
120100%15
TR67
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR69
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR71
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
13090%5100%
TR72
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
12085%10
TR73
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR75
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TR76
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR78
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TR79
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TR80
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TR81
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TR82
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TR83
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
TR84
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR86
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TR87
Has an increased chance for a critical hit.
GROUND
Physical
GROUNDPhysical
8095%10
TR88
Power is higher when the user weighs more than the target, up to a maximum of 120.
FIRE
Physical
FIREPhysical
100%10
TR89
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
TR90
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TR91
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
POISON
Status
POISONStatus
100%20100%
TR92
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TR93
Ignores the target’s stat modifiers.
DARK
Physical
DARKPhysical
85100%10
TR94
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TR95
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
TR96
Damages opponents, but heals allies for 50% of their max HP.
BUG
Special
BUGSpecial
90100%15
TR97
Destroys Reflect and Light Screen.
PSYCHC
Physical
PSYCHCPhysical
85100%10
TR98
Has a chance to lower the target’s Defense by one stage.
WATER
Physical
WATERPhysical
85100%1020%
TR99
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FIRE
Special
FIRESpecial
70100%5100%
Inflicts regular damage with no additional effect.
FIGHTING
Status
FIGHTINGStatus
10100%
Inflicts regular damage with no additional effect.
POISON
Status
POISONStatus
100%40
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
4090%10
Inflicts regular damage with no additional effect.
PSYCHC
Special
PSYCHCSpecial
80100%10
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
60100%20
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
55100%20
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
Inflicts regular damage with no additional effect.
ROCK
Special
ROCKSpecial
12090%10100%
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
100100%5
Inflicts regular damage with no additional effect.
GHOST
Physical
GHOSTPhysical
11090%5
Inflicts regular damage with no additional effect.
ELECTR
Special
ELECTRSpecial
70100%20
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
DRAGON
Physical
DRAGONPhysical
2590%20
Has a chance to burn the target.
GROUND
Special
GROUNDSpecial
70100%1030%
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
50100%10
Inflicts regular damage with no additional effect.
ICE
Physical
ICEPhysical
2090%10