Base Stats
HP50
ATK70
DEF50
SpA50
SpD50
SPE40
Total 310
Abilities
Powers up Water-type moves when the Pokémon's HP is low.
Evolution Chain
Pokedex Entries
Pokemon RubyThe fin on MUDKIP’s head acts as highly sensitive radar. Using this fin to sense movements of water and air, this POKéMON can determine what is taking place around it without using its eyes.
Pokemon SapphireIn water, MUDKIP breathes using the gills on its cheeks. If it is faced with a tight situation in battle, this POKéMON will unleash its amazing power - it can crush rocks bigger than itself.
Pokemon EmeraldOn land, it can powerfully lift large boulders by planting its four feet and heaving. It sleeps by burying itself in soil at the water’s edge.
Pokemon FireRedIts large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.
Pokemon LeafGreenIts large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
3595%35
6
Has a chance to lower the target’s accuracy by one stage.
GROUND
Physical
GROUNDPhysical
20100%10100%
10
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
15
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
19
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
24
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
15
28
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
33
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
1570%15100%
37
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
42
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
12080%5
46
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
20100%1550%
HM07
Has a chance to make the target flinch.
WATER
Special
WATERSpecial
80100%1520%
HM08
User dives underwater, dodging all attacks, and hits next turn.
WATER
Special
WATERSpecial
60100%10
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
60100%10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
Egg Moves (Ruby / Sapphire / Emerald / FireRed / LeafGreen)
MoveTypeCatType/CatPwrAccPPEff %
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
UNKNOWN
Status
UNKNOWNStatus
10
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ICE
Special
ICESpecial
3090%20
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
Cleanses the user of a burn, paralysis, or poison.
NORMAL
Status
NORMALStatus
20
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Physical
NORMALPhysical
50100%10
Move Tutor (Emerald / FireRed / LeafGreen / XD)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Move Tutor (Emerald / XD)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
Move Tutor (Emerald)
MoveTypeCatType/CatPwrAccPPEff %
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Has a chance to lower the target’s accuracy by one stage.
GROUND
Physical
GROUNDPhysical
20100%10100%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
Locations
Pokemon RubyHoenn Route 101Available ▾
Pokemon SapphireHoenn Route 101Available ▾
Pokemon EmeraldHoenn Route 101Available ▾
Pokemon FireRedUnavailable
Pokemon LeafGreenUnavailable
Pokemon ColosseumUnavailable
Pokemon XDUnavailable