Base Stats
HP55
ATK45
DEF45
SpA25
SpD25
SPE15
Total 210
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Evolution Chain
Pokedex Entries
Pokemon RubyWOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Pokemon SapphireWOOPER usually lives in water. However, it occasionally comes out onto land in search of food. On land, it coats its body with a gooey, toxic film.
Pokemon EmeraldWOOPER usually live in water but come out onto land seeking food occasionally. On land, they coat their bodies with a gooey, toxic film.
Pokemon FireRedWhen it walks around on the ground, it coats its body with a slimy, poisonous film.
Pokemon LeafGreenThis POKéMON lives in cold water. It will leave the water to search for food when it gets cold outside.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
11
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
16
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
5595%15100%
21
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
31
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
36
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
41
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
51
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
51
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
20100%1550%
HM07
Has a chance to make the target flinch.
WATER
Special
WATERSpecial
80100%1520%
HM08
User dives underwater, dodging all attacks, and hits next turn.
WATER
Special
WATERSpecial
60100%10
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
60100%10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM36
Has a chance to poison the target.
POISON
Physical
POISONPhysical
90100%1030%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
Egg Moves (Ruby / Sapphire / Emerald / FireRed / LeafGreen)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to raise all of the user’s stats by one stage.
ROCK
Physical
ROCKPhysical
60100%510%
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
UNKNOWN
Status
UNKNOWNStatus
10
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
15
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
Power is 100 times the amount of energy Stockpiled.
NORMAL
Physical
NORMALPhysical
100%10
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
Move Tutor (Emerald / FireRed / LeafGreen / XD)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Move Tutor (Emerald / XD)
MoveTypeCatType/CatPwrAccPPEff %
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
Move Tutor (Emerald)
MoveTypeCatType/CatPwrAccPPEff %
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Has a chance to freeze the target.
ICE
Special
ICESpecial
75100%1510%
Has a chance to lower the target’s accuracy by one stage.
GROUND
Physical
GROUNDPhysical
20100%10100%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
Locations
Pokemon RubyUnavailable
Pokemon SapphireUnavailable
Pokemon EmeraldHoenn Safari Zone Expansion SouthAvailable ▾
Pokemon FireRedIcefall Cave Entrance, Ruin Valley, Four IslandAvailable ▾
Pokemon LeafGreenUnavailable
Pokemon ColosseumBreed QuagsireObtainable
Pokemon XDPokespot CaveAvailable ▾