Base Stats
HP55
ATK45
DEF45
SpA25
SpD25
SPE15
Total 210
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
UnawareHidden
When attacking, the Pokémon ignores the target's stat changes.
Evolution Chain
Pokedex Entries
Pokemon SwordThis Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.
Pokemon ShieldWhen walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
4
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
8
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
12
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
12
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
16
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
21
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
24
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
28
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
32
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
36
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
40
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM04
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM15
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM32
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM35
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM36
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
3585%15100%
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM45
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM53
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
TM61
User swaps Defense and Special Defense changes with the target.
PSYCHC
Status
PSYCHCStatus
10
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM93
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR16
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
TR17
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR22
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR45
Has a chance to lower the target’s accuracy by one stage.
WATER
Special
WATERSpecial
9085%1030%
TR67
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
TR78
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TR84
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
Raises the user’s Attack by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
40100%20100%
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10