Base Stats
HP70
ATK130
DEF100
SpA55
SpD80
SPE65
Total 500
Abilities
Powers up Bug-type moves when the Pokémon's HP is low.
Powers up weak moves so the Pokémon can deal more damage with them.
Light MetalHidden
Halves the Pokémon's weight.
Evolution Chain
Trade w/ Metal Coat
Pokedex Entries
Pokemon BlackIt raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
Pokemon WhiteIt raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
Pokemon Black 2It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.
Pokemon White 2It raises its pincers with eyelike markings for intimidation. It also swings them down dangerously.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
40100%30
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
5
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
9
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
13
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
17
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
21
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
25
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
2095%20
29
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
33
Requires a turn to charge before attacking.
NORMAL
Special
NORMALSpecial
80100%10
37
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
41
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
45
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
49
Hits twice in one turn.
NORMAL
Physical
NORMALPhysical
3590%10
53
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
57
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
61
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM09
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM54
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
TM76
Has a chance to lower the target’s Special Attack by one stage.
BUG
Special
BUGSpecial
30100%20100%
TM81
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable