Base Stats
HP65
ATK85
DEF70
SpA75
SpD70
SPE40
Total 405
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evolution Chain
Lv. 39
Thunder Stone
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
1
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
9
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
19
Has a chance to lower the target’s Special Defense by one stage.
POISON
Special
POISONSpecial
40100%3010%
29
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
44
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
49
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
54
Raises the user’s Attack, Defense, and accuracy by one stage each.
POISON
Status
POISONStatus
20
59
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
64
Nullifies target’s ability until it leaves battle.
POISON
Status
POISONStatus
100%10
69
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
74
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
Nullifies target’s ability until it leaves battle.
POISON
Status
POISONStatus
100%10
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Locations
Pokemon SunEvolve from TynamoObtainable
Pokemon MoonEvolve from TynamoObtainable
Pokemon Ultra SunEvolve from TynamoObtainable
Pokemon Ultra MoonEvolve from TynamoObtainable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable