Base Stats
HP65
ATK85
DEF70
SpA75
SpD70
SPE40
Total 405
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evolution Chain
Lv. 39
Thunder Stone
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
1
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
9
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
19
Has a chance to lower the target’s Special Defense by one stage.
POISON
Special
POISONSpecial
40100%3010%
29
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
44
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
49
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
54
Raises the user’s Attack, Defense, and accuracy by one stage each.
POISON
Status
POISONStatus
20
59
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
64
Nullifies target’s ability until it leaves battle.
POISON
Status
POISONStatus
100%10
69
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
74
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM06
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
TM07
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM09
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
TM13
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
TM14
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM23
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM25
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM47
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM48
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM50
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM60
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM66
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM70
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM72
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
TM75
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM82
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM85
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM93
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM96
Lowers the target’s Special Attack by two stages.
ELECTR
Status
ELECTRStatus
100%15
TM103
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM108
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM111
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
TM126
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM136
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM147
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM166
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM171
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
NORMAL
Special
NORMALSpecial
80100%10
TM173
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
TM181
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
TM183
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
TM185
Lowers the target’s Attack by one stage after inflicting damage.
BUG
Physical
BUGPhysical
80100%15100%
TM211
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
TM221
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%