Base Stats
HP78
ATK60
DEF85
SpA135
SpD91
SPE36
Total 485
Abilities
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Cloud NineHidden
Eliminates the effects of weather.
Evolution Chain
Pokedex Entries
Pokemon SwordThe mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.
Pokemon ShieldDrampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
5
Has a chance to make the target flinch.
DRAGON
Special
DRAGONSpecial
40100%2020%
10
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
15
Paralyzes the target.
NORMAL
Status
NORMALStatus
100%30
20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
25
Has a chance to paralyze the target.
DRAGON
Special
DRAGONSpecial
60100%2030%
30
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%2010%
35
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
85100%10
40
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
45
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
50
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
55
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM17
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM19
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM27
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM30
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM41
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
TM59
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM81
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM98
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
TM99
Lowers the target’s Attack by one stage after inflicting damage.
DRAGON
Physical
DRAGONPhysical
60100%15100%
TR02
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TR03
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
11080%5
TR04
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR06
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR15
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TR17
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR24
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR35
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
TR36
Has a chance to burn the target.
FIRE
Special
FIRESpecial
9590%1010%
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR47
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TR49
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TR51
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
TR62
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
85100%10
TR64
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TR65
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR85
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TR89
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
11070%1030%
TR90
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
DRAGON
Physical
DRAGONPhysical
10075%1020%
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the user’s Special Attack by two stages after inflicting damage.
DRAGON
Special
DRAGONSpecial
13090%5100%
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
DRAGON
Physical
DRAGONPhysical
2590%20