Base Stats
HP135
ATK143
DEF143
SpA80
SpD65
SPE34
Total 600
Abilities
Powers up punching moves.
Evolution Chain
Pokedex Entries
Pokemon SwordAt the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.
Pokemon ShieldCentrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
40100%3010%
24
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
32
Raises the user’s Defense by two stages.
POISON
Status
POISONStatus
20
40
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
48
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
56
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
64
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
72
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
80
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
88
Hits twice in one turn.
STEEL
Physical
STEELPhysical
60100%530%
96
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM00
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM04
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
TM05
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM11
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM20
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM22
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM48
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM90
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ELECTR
Status
ELECTRStatus
10
TM97
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TR01
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TR05
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TR08
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TR09
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TR10
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR39
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
TR46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
TR52
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TR70
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TR74
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
TR79
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TR93
Ignores the target’s stat modifiers.
DARK
Physical
DARKPhysical
85100%10
TR94
Inflicts regular damage with no additional effect.
GROUND
Physical
GROUNDPhysical
9595%10
TR99
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
FIGHTING
Physical
FIGHTINGPhysical
80100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
STEEL
Special
STEELSpecial
14095%5
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
130100%5