Base Stats
HP64
ATK88
DEF50
SpA88
SpD50
SPE106
Total 446
Abilities
The Pokémon's limber body prevents it from being paralyzed.
Boosts the Speed stat if the Pokémon's held item is used or lost.
PranksterHidden
Gives priority to the Pokémon's status moves.
Evolution Chain
Pokedex Entries
Pokemon SwordDon’t be fooled by its gorgeous fur and elegant figure. This is a moody and vicious Pokémon.
Pokemon ShieldThis stealthy Pokémon sneaks up behind prey without making any sound at all. It competes with Thievul for territory.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
12
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
16
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
23
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
28
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
34
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
40
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
46
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
52
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM02
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
TM08
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM09
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM14
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM16
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
TM21
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM23
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM24
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
TM25
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM29
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
TM31
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM33
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM34
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM39
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM40
Never misses.
NORMAL
Special
NORMALSpecial
6020
TM47
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
TM56
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM57
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM58
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM69
Has an increased chance for a critical hit.
PSYCHC
Physical
PSYCHCPhysical
70100%20
TM76
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM85
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TR20
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TR26
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TR27
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TR29
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
TR30
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
TR31
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TR33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TR37
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TR38
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
TR42
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TR58
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TR59
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
TR68
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TR73
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
TR77
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TR81
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
TR90
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
TR95
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
FIRE
Special
FIRESpecial
70100%5100%
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
75100%5
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
7090%10100%